10 years later, Bethesda’s best stealth game is still going strong

Dishonored slogan it is revenge, but it must be freedom. Arkane Studios developed the iconic stealth game at a time when the genre had little variety, so the fantasy-inspired abilities and countless options for completing missions really stood out to players. Even now, the Dishonored The series inspires modern stealth games and even other Arkane games such as Deathloop.

Dishonored 2 continued the story of its predecessor, but it may be its final chapter Dishonored series. said Arkane developers Rock, Paper, Shotgun they may never do a linear campaign like Dishonored again, so maybe the best way to experience it is with the original.

Dishonored set in the steampunk London setting of Dunwall, where monarchies are still in vogue. Corvo Attano, a lowly bodyguard for Empress Jessamine Kaldwin, returns from a faraway mission to a nightmarish homecoming party. He is forced to watch the empress killed and her daughter kidnapped, and even worse, he is the culprit. Fortunately, a truth-knowing group called the Loyalists lend a hand to Corvo while he finds a way to save Emily and exact his revenge.

Corvo has a variety of weapons, from guns to grenades, but the ones that really set him apart from the pack are the supernaturals. A supernatural being called The Outsider gives him magical powers, such as the ability to possess animals or slow down time.

Bethesda Softworks / Arkane Studios

It is not unusual to hear strange and fascinating stories of ingenuity Dishonored players, like the player who “possessed a fish and hid under a ditch to avoid a pack of Tallboy raiders.” It also added to the appeal of exploration since you could only find the special runes needed to unlock and upgrade these abilities by exploring the buildings of Dunwall.

This combination of reality-based and fantasy-based weapons are separated Dishonored from the rule. It also expanded the choices players could make about how to complete their missions, whether it was to slice up enemies or avoid them. Its levels were meant to give players more than one way to complete it and encourage them to experiment.

“Although presented in first-person, this style of gameplay was never really about shooting,” Giant Bomb’s Patrick Klepek wrote in his review. “It’s always been about an extended company of players through interacting with a complex array of AI systems in levels and manipulating it with your toolset.”

Klepek breaks down the AI ​​as part of the reason this game can support all the different ways you can destroy enemies and complete missions. Jason Schreier also touched on this when he wrote about how the game suggested ways of doing things rather than pinning them down in his review of Kotaku. It encourages you to experiment with your tools instead of following a formula. “Combining the structure of do-what-you-the Deus Ex with its masterful world design BioShockthis game is really something special,” he said.

Rightfully so. The team included developers from Arx Fatalis, Dark Messiah, Bioshock 2, and Deus Ex — a solid pedigree for a stealth game full of freedom. When asked about their approach to level design, the co-directors said Forbes in 2012, “It certainly makes our jobs more difficult, but it’s part of the player experience we’re going for.”

Corvo dons the mask after killing his empress.Arkane Studios

“We often fall back on values: first-person perspective, with lots of exploration and selective gameplay, moody atmosphere, stealth AI (whether we’re making a stealth game or not), trying to simulate things as much as possible (instead of scripting them), and trying to create an interesting world that feels cohesive and much bigger than the game,” said the co-directors.

It seems that this wild experimentation paid off, considering how many people are still collecting Dishonored for the first time in years after its release in 2012. Other commendable themes include how painless it is to switch between abilities, how you can stack them, and how many weird stories come out of it.

Dishonored it’s different,” Schreier wrote. “Game Dishonored it’s like stepping into a designer’s playpen. You’re given a set of tools and you’re encouraged to experiment with them, to break them, to explore and adventure and read and fiddle and hide and seek.”

“Freedom never felt so good.”

Dishonored is available for PC, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One.

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