Key members of Disco Elysium Developer ZA/UM have left the company “involuntarily”.

According to Martin Luiga, editor at ZA/UM’s Disco Elysium, key members of the company, including lead writer and designer Robert Kurvitz, writer Helen Hindpere, and head of art and design Aleksander Rostov, left the company in a ” unintentionally” way.

Luiga shared the update on, saying that he, “a founding member and Secretary of the ZA/UM cultural association, as well as the assembler of most of the core group, is disbanding the ZA/UM cultural association.” Luiga also notes that these three core members have not been working at ZA/UM “since late last year and their departure from the company was involuntary.” Additionally, he says that this “would seem like bad news for the adoring fans who are waiting for the Disco sequel.”

The ZA/UM cultural club is different from the ZA/UM studio that developed Disco Elysium, and Luiga says he chose to disband the cultural organization as it “no longer represents the ethos it was founded on.”

“People and ideas are meant to be eternal; organizations may well be temporary,” Luiga continued. “I find that the organization was successful overall and most of the mistakes that were made were contingent, determined by the socio-cultural circumstances in which we found ourselves. I still encourage people to organize and I would say that one of the features that ZA/ The UM cultural organization was so missing from the formal structure.

In the post’s comments, Luiga seems to place some of the blame for this situation on ZA/UM’s investors, while also admitting that Disco Elysium might not have happened without them in the first place.

“Imagine a kleptomaniac, if you will,” Luiga said. “Only that instead of stealing, say, A Lolly pop, they go to the trouble of manipulating dozens of people to steal, in the end, from themselves, just because they happen to be very good at that kind of operation. It’s what they ALWAYS do, really. One of them was the first guy to be convicted of investment fraud in Estonia. Still, I don’t know if we would have been able to get the initial investment without those people.”

While this may not be the best news for those waiting for the sequel to Disco Elysium, Luiga wrote in the Twitter that he thinks “the sequel stuff is actually pretty sweet, you might get it right, it might take a long time, but RPG fans are kind of used to waiting, aren’t they.”

In our rare 10/10 review for Disco Elysium – The Final Cut, we said it’s a “unique blend of noir detective fiction, traditional pen-and-paper RPGs, and a big helping of existential theory,” and The Final Cut ups the ante from “an already amazing RPG to a true must-play masterpiece”.

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Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and up Drawing.

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