Overwatch 2 is now here, bringing a massive update to the hero shooter. New modes, a new battle pass and new heroes headline the new game, including a brand new healer character, Kiriko. While owners of the original Overwatch will have immediate access to Kiriko, new players will have to play to earn her, along with someone from the original roster, or unlock her immediately by purchasing the premium battle pass. Here’s everything you need to know about the new healer, Kiriko.
Kiriko Overview
Kiriko is a fast moving healer with a high ceiling. She can continuously heal her teammates with primal fire, Healing Ofuda. This sends out paper charms that locate the teammates you’re targeting when you shoot them. These Ofuda don’t move particularly fast, but Kiriko’s kit is designed to stick in battle, close to your teammates. Her abilities give her the chance to move around a ton to avoid being taken down, and while her secondary fire Kunai doesn’t deal as much damage as some other healers, its rapid fire and reload speed make it handy enough to shoot down an enemy that gets too close.
Kiriko’s abilities
Ofuda Treatment: Channel a burst of healing talismans that can seek out targeted allies.
Kunai: Thrown projectile that deals increased critical damage.
Quick Step: Teleport directly to an ally.
Suzu Protection: Cast a protective charm to make allies temporarily invulnerable and clear of most negative effects.
Wall Climbing: Jump on the walls to climb over them.
Kitsune Rush Ultimate: Summon a fox spirit that rushes forward, speeding up the movement, attack speed, and cooldowns of allies in its path.
Play as a non-healer, heal as a main healer
Kiriko benefits from playing more aggressively, making her feel like a non-healer like Zenyatta or Brigitte, but her healing performance matches up with main healers like Mercy and Ana. The reason for this is that her healing is not limited to a single ally at a time nor is it limited by hard cooldowns. As long as you are near friendly that need healing, you can continuously cast Healing Ofuda with no effects or cooldown. However, Kiriko benefits from the action, as her healing projectiles don’t move very fast, meaning you have to be in the heat. Fortunately, her Swift Step teleport can get you right next to any ally that needs help, or can be used to escape if a teammate is close enough.
Kiriko’s purification makes her vital against Ana and the Junker Queen
With the current Overwatch roster, Kiriko is vital to Ana and Junker Queen. Both of these characters have anti-healing/wounding abilities that prevent your teammates from healing. A friendly Ana can bypass the anti-heal with her own grenade, but other than that, you’re forced to wait until the status effect. Kiriko’s Protection Suzu, which works like an AoE grenade, not only provides temporary invulnerability, but also clears against healing/wounds. Not only can Kiriko heal with the best, but she can shut down one of the most powerful aspects of both Ana’s and Junker Queen’s kits.
Kiriko fits into (almost) any group band
Aside from providing an anti-healing/wounding counter, Kiriko is a perfect fit for almost any team lineup. Her high healing ceiling means she can fill the role of main healer, and her ability to provide cleans and speed boosts with her ultimate ability means she can sit in the non-healer slot as well. Its flaw is that it doesn’t work so well with characters meant to be separated from the rest of the team. He can’t effectively heal a Widowmaker sitting in the back, and he can’t heal effectively with a Genji or a Pharah who only thrives on diving the enemy team. Her teleport does manage to get to those heroes and heal them, but that means she leaves the rest of the team hanging. The only healer she doesn’t pair perfectly with is Brigitte, because both characters need to be in the heat of the action to heal, but Brigitte doesn’t heal enough out of combat for Kiriko to dive in to heal others. It can work, but both therapists will need to communicate strongly.
Other Kiriko tips

- While Healing Ofuda moves very fast, it travels relatively far and there is no downside to shooting it, so even if a teammate is far away try to heal them.
- The Swift Step teleport is great for getting back into the action quickly, but don’t be afraid to use it as a quick exit as well.
- The Kunai has a very long effective range and does massive damage when it’s a headshot, so throw these things every time you see an enemy pop their head out, you might just get a kill.
- It is important to remember that Kitsune Rush Ultimate does not provide healing. Increases fire rate and reload speed while on it so you can heal faster, but you still need to actually heal.
- Kitsune Rush is also a great opening move for a team fight, since you get the most out of it when all your teammates are present.
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